Why Games As A Service Will Kill Video Games?

Video games have been in the market for a very long time now. Since our childhood days a lot of us love to spend a few minutes or even hours playing our favourite games when we are free. From the very time they were released, video games have a soft corner in our heart. But, nowadays video games have quickly turned from a favourite past time to a full-time professional work for a lot of people around the world and nothing but a pure business strategy.

Especially with the inception of live streaming platforms like Twitch Tv and YouTube, hundreds of people are joining the bandwagon to play games to earn money. Though a lot of games are not fun at all, gaming companies are just doing it all for money. And their audience is loving them as well because they promise to add DLCs and make them more fun and engaging. But that comes for a price.

How the scenario has changed over the years?

During the late 1900s and 2000s, video games were unique and really special, each in their own way. Surely a lot of them were from the same genre but they were a lot different from each other. Developers always tried to make their games special, something which has never been done before. They offered something which a lot of video games do not offer these days and that is nothing else but QUALITY. The whole gaming scenario changed when developers started to add DLC or paid in-game features which you can access by paying money to the company.

Since then, instead of working on new games and features as a whole, developers have only focused on how to improve their DLCs and other paid content. If you still play video games, you will be familiar with the term “loot boxes”. These boxes contain random in-game items which can be unlocked only when you pay a certain amount of money. These are majorly directed to attract the money from a much younger crowd who are willing to spend a lot of money to get hold of their favourite characters or skins with real money. Nothing of great difference, but to stay ahead of others and to look cool when playing the game.

The particular practice of “loot boxes” is really not ethical and a lot of countries have also put a ban on these elements because they promote gambling. When young children who were supposed to play games, start spending a lot of money to unlock random items, it is not only dangerous but very addictive and frustrating as well. It seems developers nowadays don’t really care about all these because that is pure business for them. If you go out looking for a video game that does not have any micro-transaction related to it, then you will be really lucky to have it. More than 90% of all games nowadays come with such anomaly now.

The whole gaming scenario has turned from a pure form of entertainment to service-oriented business. Developers serve the gamers with exciting in-game DLCs and loot boxes, the gamers spend money to purchase them all the time.

What’s the future of video games?

Surely video games are going to last for more years than we are going to, but the situation needs to change. The entire prospect of the gaming industry has taken a drastic turn from what it was before. Developers need to understand that their in-game micro-transactions are not helping the people out there. When children and younger people are watching their favourite gaming streamers unlock hundreds of loot boxes which have purchased, they are easily swayed to do the same. The situation will someday go out of hands for many individuals. Sooner or later, if this tends to continue, you will not be able to own a full game because everything will need to be accessed by real-life money transactions. Also, gamers and other developers who have a certain influence in the community should stand up for it or else games as a service will surely kill the entire fun and aura of video games completely. If you are a gamer and want a controller, do check out the Evil PS4 PRO Modded gamepad from here.

Janice
News Reporter
Janice Morgan is the head writer at Gonzagala. She loves writing as much as she loves her seventeen cats! Her articles on nature are well appreciated.